To make matters worse, enemy leaders will always Bolster this unit to give more attack power, so you have to sacrifice your own units to push it back by killing it (remember, since it has taunt, you can ONLY attack this unit!) and achieve nothing. What do you think will happen? You deal a killing blow at this Robut+Taunt unit, killing your own unit (enemy units retaliates), and what do you achieve? Nothing, because that enemy unit is only pushed back and next turn, it promptly moves itself back to the front. Now imagine this: an emey with Robust units & Taunt skill. There are units with a Robust tag: everytime you kill them, they move backwards 1 space instead of being killed and then there is a skill There are units with a Robust tag: everytime you kill them, they move backwards 1 space instead of being killed and then there is a skill called Taunt: you have no choice but to attack units with Taunt. Perfect game to play this summer if you like strategy deck building rogue like card games. I love the game system, it's extremely fun to play. There are tons of rare/exotic/ultra exotic cards everywhere. This reduces their cost and HP by 1, so you avoid the problem of knowing exactly the stats for every card. There are lots of variable card stats to keep it interesting, for example cards become wounded when killed. You get a colony of 50-70 cards together over the course of a few hours. Moving along, this is a fantastic game, on par with Slay the Spire. There are lots of ways of dealing with them. It's not game breaking in any ways, you get robust units too. It's not game Other reviewer has an issue with ONE ability in a complicated strategy game, that's the only reason he's leaving a bad review. Other reviewer has an issue with ONE ability in a complicated strategy game, that's the only reason he's leaving a bad review.
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